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Jungle Hunt
DOS - 1983
Also available on: Commodore 64 - Atari 8-bit - ColecoVision - Apple II - VIC-20
4.44 / 5 - 18 votes
Description of Jungle Hunt
One of the more obscure games by Atari, Jungle Hunt is a decent PC port of Taito's coin-op classic.
The goal: swing from vine to vine and avoid boulders and crocodiles to save your fair maiden from the clutches of cannibals. Like the arcade version, the game consists of 4 stages, all of which are quite different from each other. The first stage is reasonably fun: catch the next vine to swing from while avoiding menacing apes. After this you’ll face hungry crocodiles in the river. You can use a knife in this stage to deal with them. The third stage has you climb up the mountain while jumping over or ducking under boulders (reminds me of the action sequence in Black Cauldron here). Finally in the final stage, you will face spear-wielding cannibals who are about to eat your girlfriend.
Unfortunately, the transition of this ambitious game from coin-op to PC screen is not without flaws. Unlike other Atari classics, Jungle Hunt suffers from ugly graphics (even by 1984 standards), cumbersome controls, and insanely difficult gameplay. The boulders level is parcularly very hard – I must have spent more than 30-40 tries on this level to no avail. The detailed environments of the coin-op and Atari 5200 version are also missing in this version. Still, if you like challenging arcade games and can put up with blurry graphics, check out this underdog.
Note: an interesting anecdote: the original arcade game was released after Taito was threatened by a suit filed against them by the trustees of Edgar Rice Burroughs' estate, the people who own the rights to Tarzan, for copyright infringement for using Tarzan's likeness in Jungle King, their earlier game based on the same theme.
Review By HOTUD
Captures and Snapshots
Screenshots from MobyGames.com
Screenshots from MobyGames.com
Screenshots from MobyGames.com
Screenshots from MobyGames.com
Screenshots from MobyGames.com
Comments and reviews
mymoon2020-03-290 point Commodore 64 version
10 year old me liked it quite a lot.
thealamo672019-10-030 point Commodore 64 version
I really liked this games as a kid and love watching my kids play on our mini Atari. Now I'm getting it for our C64 mini, because it's closer to the arcade version. It's still a challenge and fun to play.
Mr Vampire2019-02-091 point Commodore 64 version
Ok for the occasional play. Not too difficult to complete. Very indicative of many games in the 80's. It plays like a set of minigames linked together.
mymoon2011-10-110 point DOS version
oh my! Even worse then the atari version!
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DOS Version
Commodore 64 Version
- Year:1983
- Publisher:Atarisoft
- Developer:Taito America Corporation
Atari 8-bit ROM
- Year:1983
- Publisher:Atari, Inc.
- Developer:Taito America Corporation
ColecoVision Version
- Year:1983
- Publisher:Atarisoft
- Developer:Taito America Corporation
Apple II Version
- Year:1984
- Publisher:Atarisoft
- Developer:Taito America Corporation
VIC-20 Version
- Year:1984
- Publisher:Atarisoft
- Developer:Taito America Corporation
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Elias, 53, has curly black hair and an intense gaze. He’s wearing a green soccer jersey, shorts, and sandals made from old tires. His home is a clearing with several open, palm-thatched buildings. As we cross his fields and plunge into the jungle on a muggy day last November, we’re accompanied by his son-in-law Martin, his daughter Thalia, and a teenage granddaughter. Like Elias, Martin is armed with a bow and arrows.
Thalia wears a handwoven sling to carry back plants. I’ve got Glenn Shepard, an anthropologist who has spent 30 years working and living among the Matsigenka and is one of the few outsiders fully fluent in their language. Five minutes into the jungle we hear the calls of dusky titi monkeys. The hunters don’t break stride; titi monkeys are target practice for teenagers. Another five minutes and we hear a troop of capuchin monkeys.
Elias pauses, even raises his bow, but lets them go. He’s holding out for something more poshini—that is, delicious. We begin a tour of fruit trees and soon find several with recently dropped fruit.
Monkeys have been here, but they’re gone. Another hour goes. At last Thalia’s face lights up. Osheto, she says in a whisper—spider monkeys. Now we see them, leaping at high speed through the crowded treetops, 60 to 100 feet above our heads. The hunt is on—and I, for one, am stumbling over roots, crashing through vines, slipping in mud, and running into thorns and spiderwebs while watching for snakes. Elias and his family are more graceful, but this jungle is difficult even for them.
Hunting animals on the ground—fat peccaries, say—is tough enough. To bag a spider monkey, a Matsigenka hunter first has to catch up with it, then shoot more than six stories straight up at an erratically moving target. He has several natural medicines to improve his chances. A day or so before a hunt he’ll often drink ayahuasca, a potent, psychoactive mix that makes him vomit. It’s supposed to purge him of harmful spiritual influences and put him in contact with the spirits that control his quarry. To sharpen his aim, he may squeeze a plant’s juice into his eyes.
During the hunt itself, he may chew some sedges, or piri-piri, that harbor a psychoactive, mind-focusing fungus. Shepard, who has tried them, calls them jungle Ritalin. In communities such as Tayakome and Yomibato the Matsigenka now have not only schools but also medical clinics and communal satellite phones. The charity Rainforest Flow recently installed sanitation and water-treatment systems that deliver clean water to nearly every household. People in these sprawling settlements—from one house you generally can’t see the next—hunt, gather, and grow their own food. But they also play Peruvian pop on boom boxes and wear knockoff Crocs and T-shirts that say things like “Palm Beach,” along with their traditional clothes. The Matsigenka who live near the headwaters still wear hand-spun cloth and get by without money or metal tools.
Over time they’ve been trickling into the riverfront villages, looking for axes and medical care. The riverfront post is named Nomole, “brothers” in Yine. Still, Romel’s initial contacts with the isolated group were stressful. They asked him to shoot an arrow and take off his clothes.
They stared into his eyes and mouth, smelled his armpit, felt his testicles—all to find out whether he really was a brother. Romel has since warmed to them—they nicknamed him Yotlu, meaning “little river otter”—but he never turns his back on them. “Maybe in five or 10 years they will walk around like us,” he says. “They will still have their arrows for hunting, but not for killing. They kill because they are afraid.”. Some young Matsigenka are indeed beginning to leave, or at least to come and go; secondary schooling inside the park is limited.
Samuel Shumarapague Mameria, a former president of Yomibato, says that young men who’ve left come back changed. “When they are here, they drip herbs in their eyes and they eat the piri-piri,” he says. “When they go downriver, they eat rice and onions and lose their hunting ability. Their heads are full of books and learning.” Similarly, he says, “when girls go downriver, when they come back, they are too lazy to spin cotton. Their souls only think about reading and writing. Their souls and bodies are full of paper.”.
Back at home he has no monkey meat to give his wife. But a baby spider monkey is warming itself by the fire. The Matsigenka love to tame forest animals as pets. When they do manage to kill a spider monkey, it often turns out to be a female slowed down by young offspring, and they bring the orphans home. Once the monkeys grow up, they’re released back into the forest.
This baby monkey is drenched to the skin, like the rest of us. We join it by the fire.
The smoke rises above the papayas and floats across the Yomibato, out over the forest.